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1. Sticky:[Future Rubicon Point Release] Hull Repair Drones - in Player Features and Ideas Discussion [original thread]
I think it would be appropriate for Scythe and Exequror to apply their generic logi drone bonus to those hull rep drones which they don't do at the moment. Any plans on changing this?
- by Rob Crowley - at 2014.03.10 21:25:00
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2. Surrender or Die! (destructible stations) - in Player Features and Ideas Discussion [original thread]
Radhe Amatin wrote: If u only make the outpost destructible u can stage from npc space and take out enemy stations destroying their assets without any risk of losing yours besides the ships u field.Thats sounds like a broken mechanic to me. Ye...
- by Rob Crowley - at 2013.12.03 12:22:00
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3. Faction War: Only Faction Warriors allowed in plexes - in Player Features and Ideas Discussion [original thread]
LaoJtzu wrote: And FW players have to stay in the plex to earn LP. They're stuck there - against all comers. It's like shooting fish in a barrel. What kind of argumentation is that supposed to be? You can get out of there whenever you damn-wel...
- by Rob Crowley - at 2013.12.03 10:52:00
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4. Surrender or Die! (destructible stations) - in Player Features and Ideas Discussion [original thread]
Kirimeena D'Zbrkesbris wrote: There should be mechanic to prevent destruction There is. Just don't lose the fight over your station and it can't be destroyed. As a corollary: Don't have more stations than you can defend.
- by Rob Crowley - at 2013.12.03 10:29:00
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5. Surrender or Die! (destructible stations) - in Player Features and Ideas Discussion [original thread]
Elsbeth Taron wrote: Anyone with any sense would choose the status quo, as the station could be always recaptured. Alliances would love to have a station on their kill lists, so surrendering would deny them this. From the other side of it: a...
- by Rob Crowley - at 2013.12.03 09:30:00
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6. Sticky:Feedback Request - Margin trading and accurate market UI - in Player Features and Ideas Discussion [original thread]
Gizznitt Malikite wrote: Your solution is crap: -- It hurts legitimate margin traders that have a rapidly changing wallet. Six times in the last week my wallet dipped below the "You need x amount more in your wallet to cover your transactions"...
- by Rob Crowley - at 2013.12.03 08:44:00
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7. Sticky:Feedback Request - Margin trading and accurate market UI - in Player Features and Ideas Discussion [original thread]
Careby wrote: Rob Crowley wrote: While margin trading is very convenient to have, IMO it's not essential for the game and traders could and would adapt to its absence... If the margin trading skill suddenly ceased to exist, there would be t...
- by Rob Crowley - at 2013.12.01 14:19:00
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8. Sticky:Feedback Request - Margin trading and accurate market UI - in Player Features and Ideas Discussion [original thread]
Ebs Tarmin wrote: The whole concept of Margin Trading seems ******** to me (but what do I know, Im just a noob). Why would you even make this a game feature in the first place. I know the fanboys will pounce on me for saying this, but why not d...
- by Rob Crowley - at 2013.12.01 12:56:00
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9. Sticky:Feedback Request - Margin trading and accurate market UI - in Player Features and Ideas Discussion [original thread]
First off, I agree that something should be done about the margin trading mechanics. Because having market orders fail on an anonymous market for purely technical reasons that don't involve player interactions and are invisible to the potential se...
- by Rob Crowley - at 2013.11.30 14:31:00
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10. Sticky:[Rubicon] New certifcates review - in Player Features and Ideas Discussion [original thread]
chrome diopside wrote: I still don't see any recognition for spaceship command skills. Mastery V should include the t1/t2 hull skills at V. For most of us, our biggest sp sink is SSC and it would be nice to see that on there. I've said it befo...
- by Rob Crowley - at 2013.10.28 15:54:00
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11. Sticky:[Rubicon] New certifcates review - in Player Features and Ideas Discussion [original thread]
Could you remove the Astronautic Engineering skill from the Datacore certificate? As far as I know this particular skill has no function in-game and the skill book hasn't been seeded on TQ in any way for years.
- by Rob Crowley - at 2013.10.25 18:46:00
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12. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
Mallak Azaria wrote: Ban NPC corp characters from posting until they join a player corp... No actually this is a really good idea. The pot calling the kettle a sh*tposter, that's amusing.
- by Rob Crowley - at 2013.09.01 05:48:00
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13. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
Andrea Griffin wrote: Rename remote energy transfers to "Energy Cleric" I think you mean Capacitor Cleric. The skill could be named Capacitor Cleric Proficiency.
- by Rob Crowley - at 2013.08.30 19:14:00
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14. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
Bullet Maggotson wrote: Every Sunday is an official Concord holiday. The Lord giveth, and the Lord taketh away.
- by Rob Crowley - at 2013.08.30 07:41:00
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15. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
Debora Tsung wrote: (...) interstellar (...) 14AU range (...) Dear sir or madam, we regret to inform you that your nerd licence has been revoked effective immediately for the following offences: grave misuse of astronomical and/or astroph...
- by Rob Crowley - at 2013.08.28 08:05:00
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16. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
Introduce save points where you can save your mission progress/ship/implants.
- by Rob Crowley - at 2013.08.28 05:54:00
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17. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
Master Justasii wrote: Make it necessary to manually pilot out of stations. Manual docking, heck yeah! But only if The Blue Danube is playing, that should be possible with the new situational sound system.
- by Rob Crowley - at 2013.08.28 05:43:00
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18. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
A module that fires a shrinking beam.
- by Rob Crowley - at 2013.08.27 20:40:00
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19. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
Manual aim mode: a crosshairs cursor which you aim at the ship you wanna shoot and click to fire for each shot.
- by Rob Crowley - at 2013.08.27 19:44:00
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20. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
Make irregular random events like space amoebas eating passing ships or all stargates breaking down for several hours.
- by Rob Crowley - at 2013.08.27 19:16:00
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